Spiel der Maschinen — Interactive sound sculpture

Experiential Installation Max/MSP 2011

Spiel der Maschinen is an interactive sound sculpture driven by a custom sequencer built in Max/MSP. The distance between the audience and the piece sends different MIDI commands to the sequencer and Ableton Live, driving the Arduinos and reshaping the sound.

The VGA input of the monitors is hacked so the image reacts to the audio. Shown at Integrated 2011 and at the Time Canvas festival, M HKA, September 2011.

Role

Concept / Installation

Deliverables

Sound sculpture

Max/MSP sequencer

Arduino build



Angelo Wellens, independent Product Designer
Builds from first idea to launched product

Selected work

Older work

ThemeD