Spiel der Maschinen is an interactive sound sculpture driven by a custom sequencer built in Max/MSP. The distance between the audience and the piece sends different MIDI commands to the sequencer and Ableton Live, driving the Arduinos and reshaping the sound.
The VGA input of the monitors is hacked so the image reacts to the audio. Shown at Integrated 2011 and at the Time Canvas festival, M HKA, September 2011.
Concept / Installation
Sound sculpture
Max/MSP sequencer
Arduino build

Angelo Wellens, independent Product Designer
Builds from first idea to launched product