Skull Mapping — Projection-mapped sculpture

Experiential Projection Mapping 3D Motion

A projection-mapped skull, modelled in Cinema 4D and built physically with Pepakura.

Visuals were generated in Resolume Avenue, with colour, effects and mapping driven through Quartz Composer using the Kineme3D and Syphon plugins. Made at Hi-Res!.

Role

Motion / Projection Mapping

Deliverables

Physical build

Projection mapping

Generative visuals

Links

Hi-Res! ↗





Angelo Wellens, Product Designer
Builds from first idea to launched product

Selected work

Older work

ThemeD