A projection-mapped skull, modelled in Cinema 4D and built physically with Pepakura.
Visuals were generated in Resolume Avenue, with colour, effects and mapping driven through Quartz Composer using the Kineme3D and Syphon plugins. Made at Hi-Res!.
Motion / Projection Mapping
Physical build
Projection mapping
Generative visuals

Angelo Wellens, Product Designer
Builds from first idea to launched product